A couple of forums gave hints on what level you get a Chocobo, some sites showed the requirements for a Chocobo, some sites suggested various levels We also had questions about how to use a Chocobo, and how Chocobo’s can be used as pets for fighting, etc. So here we go! As detailed as possible, FFXIV A Realm Reborn Chocobo Guide! May 15, 2019 So in the end you want 500 soeed stamina and endurance no if ands or buts and the rest of your feed goes into cunning. Never put a feed into accel. Chocobo Racing.
.: February 10, 2009 (PSOne Classic)Mode(s),Chocobo Racing, known in Japan as Chocobo Racing: Genkai e no Rōdo ( チョコボレーシング 〜幻界へのロード〜, lit. 'Chocobo Racing: Road to the Spirit World'), is a for the. The game was developed by, creators of the series of video games. The game was first released in Japan in March. North American and European releases followed that year.As a formulaic, Chocobo Racing is often compared to.
The game's star and namesake is the, the mascot of the Final Fantasy series. Other figures from the game series, such as Mog the, the, and, fill out the all- Final Fantasy cast.
Most of the game's soundtrack is composed using tunes from previous Final Fantasy titles.The game was later released in Japan alongside Chocobo Stallion and Dice de Chocobo as part of the. On December 20, 2001, the game was re-released individually as part of the PSone Books series. The game received generally average reviews, citing its low quality in several aspects of gameplay.It was released in Japan as a PSOne Classic on February 10, 2009. Contents.Gameplay In Chocobo Racing, the player controls -inspired characters, most of whom race in. Other characters fly, drive, ride, or even run. Players have five different racing modes to choose from: Story Mode, Versus Mode, Grand Prix, Relay Race, and Time Attack.
In the Story Mode, players are guided through the story of Chocobo Racing, which is narrated by, in the form of an onscreen version of a. Players who complete the Story Mode are given the chance to customize their own racer; completing the Story Mode also unlocks secret character racers. In the Versus Mode, two players can race each other on a horizontally split screen, where one player races viewing the top half of the screen and the other player races viewing the bottom half.
In Grand Prix (GP) Mode, the player races opponents in four selected tracks of his or her choice. In Relay Race Mode, the player chooses three racers to compete in a match. In Time Attack Mode, the player can select any stage and try to beat the fastest time record set there. There are ten track options: Cid's Test Track, Moogle Forest, The Ancient Gate, Mythril Mines, The Black Manor, Floating Gardens, Gingerbread Land, Vulcan-O Valley, Fantasia, and F.F.VIII Circuit.While racing, the player can accelerate, brake, reverse, activate Magic Stones, or use a 'special ability' using the 's and buttons.
An additional move is the skid, which is executed by simultaneously braking and accelerating into a turn; as the game's cornering technique, the skid can be used to take sharp turns quickly. If the player skids too sharply, however, a spin out will occur. Before the start of any race, the player's character receives a speed boost if the player accelerates at the correct time during the countdown.
In this example screenshot, the activates the 'Barrier' ability to defend against magical attacks. The 'special ability' gauge in the upper left-hand corner of the screen will not recharge until the Barrier vanishes.In the world of Chocobo Racing, Stones are scattered throughout each course, and can be picked up by the player by driving through them. Magic Stones can also be stolen from opponent players by bumping into another player. The player can then activate the Magic Stone for some special effect.
Activating a Haste Stone, for example, gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same stone is picked up by the player. Each stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones, which grant the player either a Haste Stone, Fire Stone, Ice Stone, Thunder Stone, Minimize Stone, Reflect Stone, Doom Stone, or Ultima Stone.Special abilities are another important aspect of Chocobo Racing. Before each race, the player is prompted to assign a special ability to the selected character.
During a race, the player can only activate the chosen special ability when the meter in the upper left-hand corner of the screen is full. After using the special ability, the player must wait for the meter to recharge to use it again. Plot Setting Chocobo Racing borrows themes and elements from to. The Story Mode is narrated by and includes nine chapters in a fashion with. To progress, the player needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping to the race except when playing the Story Mode for the first time.Characters The cast of Chocobo Racing is drawn from recurring creatures and characters from the and series. Eight characters -, Golem, Goblin, and —are immediately available, and additional, secret characters such as, and may be unlocked after completing Story Mode.
Story Chapter one, titled 'Gadgets a go-go,' begins with the inventor Cid presenting with a pair of 'Jet-Blades' and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab. After the race, Mog the drops in and asks Cid about the progress of the racing machine he'd commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten it. The next day, after presenting the doubtful Mog with his scooter, Chocobo and Mog race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities (i.e., Chocobo's 'Dash').
He explains that the secret of Chocobo's 'Dash' ability is the Blue Crystal on his leg-ring. Mog mulls over his inferior 'Flap' ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal.The two head out to discover the secret behind the Blue Crystal, meeting (and racing) many along the way.
When they reach Mysidia, the village of mages, a there notices that all the companions have, which the companions had previously referred to as 'Blue Crystals.' The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: 'There are Magicite Shards scattered all over the world.
It used to be one large Magicite Crystal.But people kept fighting each other over it. So the founder of Mysidia, the great magician, broke the Crystal into eight pieces. He then scattered the shards to the four winds.
He did so to assure later restoration of the Magicite Crystal.when all eight pieces are brought together again.' After this discovery, the companions continue to search for other racers in possession of the crystal shards. Upon defeating in a race, the monster joins their ranks, bringing the party's number to eight. The companions then notice that their Magicite shards begin to glow, and Mog discovers that he possessed Magicite all along. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to Fantasia, the Land of the, opens.
When the companions arrive in Fantasia, they are greeted by, King of the Espers. Bahamut decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group. He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite, and explains the legend once more. Bahamut is pleased with the companions, noting that humans, and monsters all came together in goodwill.
In celebration, he decides to leave the portal between the world and Fantasia open, declaring that 'Fantasia shall exist in harmony with your world from this day on.' Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with a maximum of one hundred. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters.
Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut are open to customization. Development The first demonstration of Chocobo Racing was at the Fall Tokyo Game Show '98; it was then unclear if there would be a North American release. Editors noted its striking similarities to. In the release of, a bonus CD included a video clip of the game. Originally slated to be released in late September/October, the release date was moved to August 1999 because 'It was done early, and is now ready to go'. Main article:Chocobo Racing Original Soundtrack is a soundtrack album produced. It was released exclusively in Japan on March 25, 1999 by, and sold roughly 35,000 units.
The soundtrack bears the catalog number SSCX-10030 and spans a duration of 57:17. Almost all of the tracks are arrangements of music composed for Final Fantasy games, arranged. The only exception is the song played during the final song, 'Treasure Chest In The Heart', which is a vocal track orchestrated by and performed. In the English version of the game, it is performed by Vicki Bell. Reception ReceptionAggregate scoreAggregatorScore61%Review scoresPublicationScore6.0 of 1030 of 406.25 of 104.4 of 105.6 of 10Chocobo Racing sold 300,000 units in Japan. Doug Perry of said the game was an attempt by to 'cash in' on the popular kart racer genre created by Nintendo's successful.
Other reviewers agreed, calling it “a tired rehash” due to its colorful but unpolished graphics, crude track designs, and poor controls.Daniel Erickson reviewed the PlayStation version of the game for, rating it two stars out of five, and stated that 'Wait for Crash Team Racing to fill your PlayStation kart-racing slot.' 's Final Fantasy Retro Roundup stated that it was a “decent game” ruined by the necessity of steering with a, and was rated 'Not Worth It'. Many similarities were noted with Mario Kart such as similar course themes and the need to 'power slide'. It was also called too easy, with story mode lasting only two hours and there being limited replay value except for the unlocking of secret characters and courses. Other critiques included a lack of a battle mode and limited customization. The music was thought to be average, though the last song of the story mode was “strikingly beautiful”. Cancelled sequel At Nintendo's press conference on June 15, 2010, a new Chocobo Racing title, tentatively titled Codename: Chocobo Racing 3D, was announced for the handheld system.
However, on October 10, 2013, director of the original Chocobo Racing, confirmed that the project had been cancelled, noting that had he been part of its development process, he 'would have made sure that it came out.' From the original on 2013-11-09. Retrieved 2009-02-10. ^ James Mielke (1999). Retrieved 20 May 2006. ^ Mog: 'Hey, Cid.you don't mean THIS thing's the world's fastest racing machine!?' ( Chocobo Racing).
^ Doug Perry (1999). From the original on 25 September 2012.
Retrieved 21 May 2006. From the original on 2013-11-09. Retrieved 2009-02-10. ^ Square Enix staff, ed.
Chocobo Racing instruction manual. Pp. 4–5. ^ Square Enix staff, ed.
Chocobo Racing instruction manual. Pp. 6–7. Square Enix staff, ed. Chocobo Racing instruction manual. Pp. 10–11.
Square Enix staff, ed. Chocobo Racing instruction manual. Pp. 8–9. Square Enix staff, ed. Chocobo Racing instruction manual. Pp. 22–24. Square Enix staff, ed.
Chocobo Racing instruction manual. Pp. 2–3. Square Enix staff, ed. Chocobo Racing instruction manual.
Pp. 18–19. Square Enix staff, ed. Chocobo Racing instruction manual. Pp. 16–17.
Cid: 'I made a racetrack behind my lab here.' ( Chocobo Racing). Mog: 'Heh heh heh.I heard that he was gonna make a machine for Chocobo.so I ordered one for myself too!'
( Chocobo Racing). Cid: 'I kinda fergot about his machine.' ( Chocobo Racing).
Cid: 'Wh-why of course not! It's all because of the differences in your 'abilities', not my machines!' ( Chocobo Racing). Cid: 'The secret of Chocobo's 'DASH' is the Blue Crystal on his leg-ring.' ( Chocobo Racing).
Cid: 'Say.why don't ya fellas go out on an adventure to find out what that secret is?' ( Chocobo Racing). White Mage: 'There are Magicite Shards scattered all over the world.
It used to be one large Magicite Crystal.But people kept fighting each other over it. So the founder of Mysidia, the great magician Ming-Wu, broke the Crystal into eight pieces. He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal.when all eight pieces are brought together again.'
( Chocobo Racing). White Mage: 'Look! Our Crystals are starting to glow!' ( Chocobo Racing). Mog: 'What the.? My totally wicked head-bopper is glowing too!'
( Chocobo Racing). Bahamut: 'I shall place upon you a final trial. To see how worthy you really are.' ( Chocobo Racing).
Bahamut: 'That is true. Mankind has fought over the Magicite for aeons.' ( Chocobo Racing). Bahamut: 'Fantasia shall exist in harmony with your world from this day on.' ( Chocobo Racing). IGN Staff (October 15, 1998). From the original on 25 September 2012.
Retrieved 30 May 2006. IGN Staff (December 11, 1998).
From the original on 25 September 2012. Retrieved 30 May 2006.
IGN Staff (May 27, 1999). From the original on 25 September 2012.
Retrieved 30 May 2006. ^ Lau, Aaron (25 August 1999). Soundtrack Central. From the original on 11 February 2012. Retrieved 6 April 2008.
^. From the original on 25 September 2012.
Retrieved 31 March 2008. Matthew House. Archived from on 2014-11-14.
Retrieved 22 May 2008. プレイステーション - チョコボレーシング 幻界へのロード. Weekly Famitsu. 30 June 2006. ^ Erickson, Daniel (October 1999). Vol. 2 no. 2. From the original on 25 September 2012.
Retrieved 21 May 2006. ^ Johnny Liu (1 August 1999). From the original on 25 September 2012. Retrieved 4 April 2008. Jeremy Parish (8 December 2007). Archived from on 25 September 2012. Retrieved 31 March 2008.
Spencer (October 10, 2013). From the original on October 12, 2013. Retrieved October 12, 2013.External links. at.